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Battletech Vehicles

This is some of the hard surface work I did for Battletech. Not something I'm used to but it was a great learning experience!
Credits:
-Piranha Games: Original mech models.
-Art director Mike McCain https://www.artstation.com/mikebot
-Character designer Joel DuQue https://www.artstation.com/ceruleanraven
-Character / mech animator Hollie Mengert https://www.artstation.com/hollisketch
-Character / mech rigging Steven Rynders https://www.linkedin.com/in/steven-rynders-15136b2/
-World / vehicle designer Jenn Ravenna https://www.artstation.com/jennravenna
-Lighting, shader and space artist Lee Scheinbeim https://www.artstation.com/arrqh
-General 3D / VFX Will Avery https://www.artstation.com/ironavery

Character art, mech and environment texturing.

Character art, mech and environment texturing.

Cool render Lee made of my space ships.

Cool render Lee made of my space ships.

Leopard drop ship 3D model. This is our variation of Piranha Games model, designed by Jenn.

Leopard drop ship 3D model. This is our variation of Piranha Games model, designed by Jenn.

Leopard drop ship 3D model. This is our variation of Piranha Games model, designed by Jenn.

Leopard drop ship 3D model. This is our variation of Piranha Games model, designed by Jenn.

Union drop ship 3D model,  designed by Mike.

Union drop ship 3D model, designed by Mike.

Mech texturing for Unity. 3D low / high poly models made by Piranha Games.

Mech texturing for Unity. 3D low / high poly models made by Piranha Games.

Mech texturing for Unity. 3D low / high poly models made by Piranha Games.

Mech texturing for Unity. 3D low / high poly models made by Piranha Games.

Striker 3D model / texture.

Striker 3D model / texture.

This was a fun little 3D model, part of a Kickstarter backer reward.

This was a fun little 3D model, part of a Kickstarter backer reward.