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Battletech Development

This is some of the more general work I did during production. Mostly visual development during the initial stages of the project and some released screenshots of our SIM game.
Credits:
Art director Mike McCain https://www.artstation.com/mikebot
Character designer Joel DuQue https://www.artstation.com/ceruleanraven
Character / mech animator Hollie Mengert https://www.artstation.com/hollisketch
Character / mech rigging Steven Rynders https://www.linkedin.com/in/steven-rynders-15136b2/
Environment designer Jenn Ravenna https://www.artstation.com/jennravenna
Lighting, shader and space artist Lee Scheinbeim https://www.artstation.com/arrqh
General 3D / VFX Will Avery https://www.artstation.com/ironavery

Kickstarter Illustration.

Kickstarter Illustration.

Kickstarter Illustration.

Kickstarter Illustration.

First prototype 3D environment.

First prototype 3D environment.

Prototype buildings. Designed by Jenn Ravenna.

Prototype buildings. Designed by Jenn Ravenna.

Prototype rock set.

Prototype rock set.

Prototype mech warrior.

Prototype mech warrior.

Prototype mech warrior portraits.

Prototype mech warrior portraits.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.

Pre-Alpha environment building and mech texturing.